Wednesday, April 8, 2015
Tuesday, May 27, 2014
King's Treasure Animation Final
I added a lot of textures, added image plain for banners made ceiling gold, made crown fall, made chair fall, added blinn to make stuff shiny like coins and crown,
Tuesday, April 29, 2014
Fable Animation Project Final
Based on: The Ass, the Cock,
and the Lion
An ass and a Cock were in a straw-yard together when a Lion,
desperate from hunger, approached the spot. He was about to
spring upon the Ass, when the Cock (to the sound of whose
voice
the Lion, it is said, has a singular aversion) crowed
loudly, and
the Lion fled away as fast as he could. The Ass, observing his
trepidation at the mere crowing of a Cock summoned courage
to
attack him, and galloped after him for that purpose. He had run
no long distance, when the Lion, turning about, seized him
and
tore him to pieces.
Monday, April 14, 2014
Friday, April 11, 2014
Thursday, April 10, 2014
Wednesday, April 9, 2014
Camera Shots (No perspective shots)
Long Shot Camera Shot 1
Over-The-Shoulder Camera Shot 3
Mid-shot Camera Shot 2
Long Shot Camera Shot 4
Over-The-Shoulder Camera Shot 3
Mid-shot Camera Shot 2
Long Shot Camera Shot 4
Monday, April 7, 2014
Wednesday, April 2, 2014
Tuesday, February 18, 2014
Main Shoe Composition After Effects Volume One
Mantra Commercial After Effects Volume One Assignment
Monday, December 9, 2013
Basic Camera Angles

Long shot - a camera shot taken at a relatively great distance from the subject and permitting a broad view of a scene

Full shot - a shot where the camera is or appears to be distant from the object to be photographed
Mid shot - contains
the characters or a character from the waist up. From this shot, viewers can
see the characters' faces more clearly as well as their interaction with other
characters. This is also known as a social shot
Close
up -
contains just one character's face. This enables viewers to understand the
actor's emotions and also allows them to feel empathy for the character. This
is also known as a personal shot.
part of a character's face or other object. This technique is
quite common in horror films, particularly the example above. This type of shot
creates an intense mood and provides interaction between the audience and the
viewer.
Bird’s eye - is an
angle that looks directly down upon a scene. This angle is often used as an
establishing angle, along with an extreme long shot, to establish setting.
High
angle -
is a camera angle that looks down upon a subject. A character shot with a high
angle will look vulnerable or small. These angles are often used to demonstrate
to the audience a perspective of a particular character. The example above
demonstrates to us the perspective or point of view of a vampire. As a viewer
we can understand that the vampire feels powerful.
Low angle - is a
camera angle that looks up at a character. This is the opposite of a high angle
and makes a character look more powerful. This can make the audience feel
vulnerable and small by looking up at the character. This can help the
responder feel empathy if they are viewing the frame from another character's
point of view.
Eye level - puts the
audience on an equal footing with the character/s. This is the most commonly
used angle in most films as it allows the viewers to feel comfortable with the
characters.
Friday, November 8, 2013
Wednesday, November 6, 2013
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