Tuesday, May 27, 2014

King's Treasure Animation Final




I added a lot of textures, added image plain for banners made ceiling gold, made crown fall, made chair fall, added blinn to make stuff shiny like coins and crown,





Tuesday, April 29, 2014

Fable Animation Project Final



     Based on: The Ass, the Cock, and the Lion

    An ass and a Cock were in a straw-yard together when a Lion,
desperate from hunger, approached the spot.  He was about to
spring upon the Ass, when the Cock (to the sound of whose voice
the Lion, it is said, has a singular aversion) crowed loudly, and
the Lion fled away as fast as he could.  The Ass, observing his
trepidation at the mere crowing of a Cock summoned courage to
attack him, and galloped after him for that purpose.  He had run
no long distance, when the Lion, turning about, seized him and
tore him to pieces.  

Wednesday, April 9, 2014

Camera Shots (No perspective shots)

                                                                Long Shot Camera Shot 1
                                                        Over-The-Shoulder Camera Shot 3
                                                                Mid-shot Camera Shot 2
                                                               Long Shot Camera Shot 4

Tuesday, February 18, 2014

Main Shoe Composition After Effects Volume One

A fake commercial for a fake shoe that I made in After Effects for Animation Class. I tried to make it as glitchy as possible. GLITCH ALL THE THINGS!!!!

Mantra Commercial After Effects Volume One Assignment

A short commercial for the fake company Mantra. Made in After Effects for Animation class. I used the knowledge I learned from the After Effects Volume One in digitaltutors.com

Monday, December 9, 2013

Basic Camera Angles

Extreme long shot - a camera shot used to show a large amount of landscape around the character/s. This is also known as an establishing shot. It is when the camera is at its furthest distance from the subject.



Long shot - a camera shot taken at a relatively great distance from the subject and permitting a broad view of a scene



Full shot - a shot where the camera is or appears to be distant from the object to be photographed





Mid shot - contains the characters or a character from the waist up. From this shot, viewers can see the characters' faces more clearly as well as their interaction with other characters. This is also known as a social shot



Close up - contains just one character's face. This enables viewers to understand the actor's emotions and also allows them to feel empathy for the character. This is also known as a personal shot.


Extreme close up - contains one 
part of a character's face or other object. This technique is quite common in horror films, particularly the example above. This type of shot creates an intense mood and provides interaction between the audience and the viewer.

Bird’s eye - is an angle that looks directly down upon a scene. This angle is often used as an establishing angle, along with an extreme long shot, to establish setting.

High angle - is a camera angle that looks down upon a subject. A character shot with a high angle will look vulnerable or small. These angles are often used to demonstrate to the audience a perspective of a particular character. The example above demonstrates to us the perspective or point of view of a vampire. As a viewer we can understand that the vampire feels powerful.


Low angle - is a camera angle that looks up at a character. This is the opposite of a high angle and makes a character look more powerful. This can make the audience feel vulnerable and small by looking up at the character. This can help the responder feel empathy if they are viewing the frame from another character's point of view.

Eye level - puts the audience on an equal footing with the character/s. This is the most commonly used angle in most films as it allows the viewers to feel comfortable with the characters.

Friday, November 8, 2013

Ship Textures Animation Project


 Gun Ports
 Bottom View
 Bottom Perspective View
 Perspective View
 Side View
 Steps
Top View

Wednesday, November 6, 2013